Graphics accelerators move operations to hardware, where they can be executed much faster. This is what allows your Raspberry Pi to display high definition video decently. [Andy]‘s latest build is a 2D sprite engine, featuring hardware accelerated graphics on an FPGA.
In the simplest mode, the sprite engine just passes commands through to the LCD. This allows for basic control. The fun part sprite mode, which allows for sprites to be loaded onto the FPGA. At that point, you can show, hide, and move the sprite. By overlapping many sprites, you something like the demo shown above.
The FPGA … Read the rest