Earlier this year, a group of enterprising students from the University of Texas unveiled the Lynx A 3D camera and asked for money to fund its construction on Kickstarter. Since then, they’ve soared past their funding goal of $50,000, and are getting ready to ship out their first set of cameras. Today at DEMO Mobile SF, we finally got to see a prototype unit for ourselves and watch it scan someone’s head in real-time. For the uninitiated, the Lynx A is billed as a point-and-shoot 3D camera that uses Kinect-esque hardware to obtain depth mapping and imaging info from your surroundings. Using GPU computing power and some custom code, it turns that data into 3D scene and object models or motion capture, and it displays the finished models on its 14-inch screen a minute or two after it’s finished recording — all for $1,799.
The Lynx A we witnessed working in person today was a prototype unit, so fit and finish were far from being retail ready, as wide gaps and exposed screws abounded. Lynx assured us that the units going out to its backers will not only have a more polished appearance, but also be six times more accurate and 30 percent smaller due to newer hardware components. Despite the prototype’s rough appearance, the modeling process went off without a hitch. It was able to scan 2/3 of a human head in about a minute and within a couple minutes more it was displaying a 3D model ready to be manipulated and printed out by a Replicator or a Form 1. Don’t believe us? See for yourself in the video after the break.
Gallery: Lynx A 3D camera/tablet hands-on